Octave doubling and thuds/pops

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Octave doubling and thuds/pops

Postby Klopfenpop » Sat Dec 05, 2009 12:40 pm

I'm using Chipsounds in Cubase. I'm running four tracks with it. I was using the non-multi version and was getting a low thud sound that did not change pitch every time a note was triggered in addition to the correct note being played.

Switched to the multi and it seemed to fix it. Then after a while, it started doubling the notes being played on every track three octaves higher. It's exactly as if I had copied each track and pasted it three octaves higher and double the polyphony on all my chipsounds instruments. As it is, the sounds I'm hearing excede my polyphony settings by 100%.

Any ideas?
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Re: Octave doubling and thuds/pops

Postby davidv » Sat Dec 05, 2009 1:46 pm

Which patches were used? lots of patches apply doubling, and octaves.
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Postby Klopfenpop » Sat Dec 05, 2009 5:11 pm

By patch do you mean which sound was I playing? If so, the four I'm using are:

RP2A03 (NTSC) - Triangle channel (at a polyphony of 1)
RP2A03 (NTSC) - Square channel (at a polyphony of 2)
RP2A03 (NTSC) - Square channel (at a polyphony of 1)
DMG (unlimited) - Pulse channel (at a polyphony of 1)
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Postby davidv » Sun Dec 06, 2009 10:26 am

i really dont see how chipsounds could magically create higher pitched versions of incoming notes unless the arpegiator or wave sequencer was turned on, or that all channels were set to OMNI.

do you have the example cubase song for us to analyse?
please pm it to me.
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Postby Klopfenpop » Mon Dec 07, 2009 9:43 am

I wouldn't expect it to happen by magic either. Being that I posted this in the "bugs and problem" category, I thought it what apparent what I believe the cause was. Contrary to what movies like Irobot what have us believe, CPUs only do what they are programmed to do. Rather than your diagnosis of magic, I would humbly suggest that something the processes that running are giving commands that cause this to happen. Just my two cents though.
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Postby davidv » Mon Dec 07, 2009 9:55 am

i know my engine,
the only way that notes can be dupplicated especially by octaves is if

1)cubase send my engine duplicated data
2)the wave sequence or arpegiator is turned on.

[edit] got your PM, thanks, looking into it
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Postby Klopfenpop » Mon Dec 07, 2009 5:54 pm

Cool. Sending the project file your way. Just realized my post seems crazy mean. Sorry about that. Not what I intended at all. Just trying to liven up the conversation with a little wit. :)
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Postby davidv » Mon Dec 07, 2009 8:14 pm

Hi

thanks for the cpr file.

1)you have slot 7 set to omni with a NES chip loaded in it (so it plays whatever channel 3 receives as well (ie your bass line)

2)Slot 7 has pitch eg set to +4800 cents, effectively boosting it two octaves higher.

if you don't use slot 7 i suggest emptying it.

Dont worry i'm overly sensitive about bug reports, especially when i cant begin to think how that bug can be possible :)

kind regards
David Viens,
Plogue Art et Technologie Inc. Montreal.
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Postby Klopfenpop » Tue Dec 08, 2009 3:48 pm

Aha! User error. Thanks man. I will apparently be instrumental in allowing the robots to take over because of my inefficiency. :(
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