Noise on note placement

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Noise on note placement

Postby sterling39 » Sun Apr 18, 2010 4:21 pm

Forgive me, I'm a bit new to the chiptune scene. I'd like to know how to get rid of the little "static" sound that plays every time a new note is placed. Is there a way to designate whether channels can have notes start mid-loop?
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Re: Noise on note placement

Postby davidv » Sun Apr 18, 2010 6:45 pm

Hi, and welcome.

Its a bit of a design issue that's non trivial to explain but f you use the Arpeggiator, there will always be some form of "re-attack" of sounds (which can sound from unnoticeable, to cool to bad depending on the arp tempo and waveform used), Thats because that effect send a series of note ons and offs to the engine, and each time that happens the engine starts a new voice ADSR. (hence the thudding)

However if you use the wavesequencer, sequences of pitch changes can be made to alter the _currently_ playing voice.
Future versions of CS might have a feature where the arp is really sending the same pitch changes as the wavesequencer.
David Viens,
Plogue Art et Technologie Inc. Montreal.
http://www.plogue.com
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Re: Noise on note placement

Postby sterling39 » Sun Apr 18, 2010 7:28 pm

I see, so the thudding is in response to the re-triggering of note ons. I guess my real question is: is it possible to eliminate the thudding sound altogether, or to trigger it at will? I'm using FLS as a sequencer, and it would be very convenient to be able to attach no-delay vibrato notes to notes in other channels, so I don't have to make new channels for different delay lengths all the time. I also play a lot with volume, and I want to be able to manipulate fades with note velocities. Perhaps it could be something to anticipate in future versions?

Thanks for the quick response. :D
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Re: Noise on note placement

Postby davidv » Mon Apr 19, 2010 11:40 am

pseudo delay will be intoduced in a future version, no dates yet, also new emulation code will have a no retrigger option yes.
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Plogue Art et Technologie Inc. Montreal.
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