I've got some c++ phase vocoder code, which I've parallelized with Intel threaded building blocks (thinking about the Math Kernel Library to replace the fft code as well).
I have a working audio in audio out windows console program, but would like to try it in a bidule plugin.
I know how to make one that would be audio in and out (except I've never had to deal with latency), but it's not clear to me how or if you can make audio in freq and magnitude out, and vise versa plugins with the sdk.
Any tips or info?
Thanks
