Effects bidules

Buffer Granulator

The same algorithm from Audio File Granulator applied to the incoming (and buffered) audio signal

  • Min/Max Static Length: range of available sizes for the grains
  • Zero Percent: adjust the ratio of silence vs. grains
  • Min/Max Pitch: range of available pitches for the grains
  • Change Pitch: ratio of pitch changing
  • Stretch1/2: stretching for the grains
  • Fade: length of the fade window for each grain
  • Freeze: freeze the contents of the internal buffer

Deconcrisseur

The bidule that F***s Beyond Repair is a pseudo sample rate/bit depth reducer.

  • Sample Rate: change the sampling rate of the incoming signal
  • Bit depth: change the bit depth of the incoming signal

Dither

Apply high-pass triangular-PDF dithering (adds "ear-friendly" noise to prevent "harsh" quantification noise when down-converting) on an audio signal. The 32 bit floating point outputs samples coming out of this bidule will only contain the resolution of your chosen final bit depth, so when another down-conversion is made in the audio outputs OR the audio file outputs, then nothing more will be taken out.

  • Final bit depth: the target width for result signal, typically this will be 16 or 24 bits
  • Noise shaping: changes where the added noise is in the spectrum
  • No Dither: This allows you to hear what the non-dithered BUT down-converted signal would sound like without dither. If you always doubted dithering made any difference, heres your chance to know, if you hear the improvements of dithering at more than 16bits, then you really got good ears... try a 880 Hz Sine wave (tone generator) as source for fun.

Note1: This module possibly does a better job at dithering than the Dither option in the DSP preferences, but as dithering is to a large extent a suggestive improvement, we let you be the judges.

Note2:Make sure the incoming signal DO NOT break the [-1;1] limit.

Moog VCF

Courtesy of the music-dsp source code archive!

Time Domain Convolver

Don't search for parameters - there aren't any. Just feed two different input signals into each in socket.