Nostalgic for vintage sound encodings, 80s computer speakers, or the SPC Delay from a famous 16-bit console? chipcrusher's got all that, plus grit (background noise) and filter-impulse responses.
There is a wide spectrum of results achievable with chipcrusher. Here are a few use cases:
There are four main components in chipcrusher: DAC Encoding, SPC Delay, Background Noise and Cabinet. The audio inputs first go to the DAC Encoding. Then gets processed by the SPC Delay, mixed with the Background Noise to finally get sent to the Cabinet stage. Of course, each component can be bypassed on demand without muting the audio.EssayerAcheterCompatibilité système
chipcrusher’s DAC Encoding does the following passes on the input sound:
This recreates the sound of the SPC's delay effect, which is responsible for the wash-like quality that the SPC gives to orchestral soundtracks such as in Final Fantasy 3. Another well known use is the cavern effect in Super Mario World and Donkey Kong Country. It is also sometimes misused – particularly in fighting games that used a very short length and high feedback to try to make a reverb effect(in vain).
Noises were carefully recorded and looped from our collection of gear (consoles and arcade boards) which were also used for the research behind chipsounds. Just select the preset and adjust volume to taste. Note: default volumes should be used if you want to keep it subtle.
Some units generate different noises depending on external factors, for instance, it is well known that the Commodore 64 and Vectrex background noises were directly related to what was displayed at a particular time on the screen. In this case various noises are available.
A very efficient convolution engine allows chipcrusher’s sound (which can be very harsh at times) to go through a few of the most well loved vintage gaming devices, computers or monitors. Each impulse gives a totally different tonal quality to the sound.
The available impulses are split into 5 categories.
Speaker and Casings impulses of various PC clones but also three Apple classics, the Apple IIe and the Apple IIGS.
Mostly filled with the 3 variants of AMIGA Original Chip Set machines (A500, A1000 and A2000), with the infamous LED filters on and off. We also included the extreme lowpass filter from the SK1.
From the classic Commodore monitors used with the C64, to the Mac Plus and even a 50s Television set.
Most portable gaming devices, or speaker-bearing devices of the day including a Coleco Mini-Arcade, and a fullsize Galaxian Arcade Cabinet and Nintend_ VS cabinet. A Oui-Mote, a Vectrex, 4 different gameboy’s (DMG-1, CGB, GBA and GBA clam shell) and more!
Various classic drum machines, keyboards who came with a speaker.